![]() ![]() This means that the aircraft appear realistic from different angles and in different lighting conditions. Without 3D clouds, the FlightGear world appears far less vivid, but it is often sufficient to just reduce the density of the clouds or the distance at which they become visible.įlightGear features numerous aircraft types whose cockpits and exterior views the program renders as 3D models. Experience shows that the 3D clouds option consumes the most graphics capacity. You would normally see a simple slide control here, but if the Custom Settings option is enabled, then the Shader options button opens a dialog for detailed settings ( Figure 3) that govern the rendering quality of scenery display. The Shader Effects have a noticeable influence on the frame rate. The Region-specific option for Terrain Textures colors the terrain and vegetation to match the region, for example, the Blue Ridge Mountains actually look blue instead of green. You can also choose the vegetation density, and decide whether or not trees and bushes should throw shadows. The dialog warns you about the memory consumption, which can climb to 8GB. In the Scenery Layers section you can decide whether FlightGear shows you Pylons and Power lines and objects such as barns ( Scenery Objects), based on a database, and also adds Random Scenery Objects to the landscape. Figure 2: The Rendering Options allow you to adapt FlightGear's resource consumption to an acceptable frame rate on your system. ![]()
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